Click below to start downloading the latest DEMO for TOS or TOS+. Note
that the TOS+ DEMO is very limited in comparison to the complete product,
and is based on an older version of TOS+.
See the Videos for more details.
Macintosh users: It seems there are incompatibilities between Window's
VBA and Mac's VBA which causes some problems on the Mac Excel. This is under
investigation. UPDATE: One Mac user of the sheet reports that he has NO
issues with the Sheet - Check
this thread
for more information. Also note that TOS+ has NOT been tested on the
MAC at this time.
Version
1.432
2008/06/19 |
IMPROVED:
- The list of Skills on the FRONT worksheet can be redefined,
shortened or a title can be defined!
- Added space for 2 more skills on the Front worksheet
- Moved the ParseEffect() Assistant to the Tables worksheet
(making the off-sheet section of the Front worksheet cleaner)
FIXED:
- v1.432: A problem with Skills when the Character had an
armor check penalty
- v1.431: The number of Language shown on the back worksheet
was not updated to reflect the new Customizable Skills
- In the TypeData worksheet, the information for 'Fire' was
incorrectly shown under 'Evil'.
- Flying races were incorrectly stacking fly speed gained from
Spell/Powers/Items
- The last two feat entry in the Back worksheet was not
catching Traits/Flaws correctly
- Missing Carriage Return in the Language section
WARNINGS:
- If you change the System the Sheet uses for Skills, then
load an 'old' character, your character will end up with the
wrong skill set... Change the Skill Set BEFORE loading your
character.
- Specific skills will have to be re-entered on the FRONT
worksheet (in the off-print area), including their spend Skill
Points. The is essential since the way skills are entered is now
different
- Changes to the Skill table means that custom all skills
should be verified!!
|
Version
1.42
2008/05/02 |
This is mostly a 'fixes' update!
ADDED:
- A small check in the LapTop worksheet to locate duplicate
names
- The ability to define both a custom Type and a custom
Sub-Type
FIXED:
- When adding space for new Feats on the Back worksheet, I
forgot to add their integration
- Removed polymorph
as a Spell-Like Ability for the Pixie race
- Fixed missing space in the "EmpathicTransfer (Hostile)"
power
- The language information was displayed twice in the Stats
worksheet
- The Energy Ray power was incorrectly tagged as permitting a
saving throw
- The Battle Sorcerer variant was missing a feat
- The ALL DEX-based
checks and ALL
Ability Checks effects were not being applied to the
Initiative
|
Version
1.41
2008/04/19 |
IMPROVED:
- Increased by 46% the space to select Feats! (From 30 feats
to 44 feats)
- On the BACK worksheet, the Language section was moved
off-sheet; the Languages are now displayed in the INFO section
on the BACK worksheet and can be toggled ON or OFF with the new
tSel_BackOpt_ShowLang
option
ADDED:
- The
Character Flaws and
Character Traits as per the
SRD
optional rules.
- The Character Flaws
and Character Traits
effects, with their respective named cells
PE_CharacterTraits
and PE_CharacterTraits
- Implemented the Turn
Resistance (Ex) ability, linked to the
PE_TurnResistanceEx
named cell
- The Vision & Senses table to the Effects worksheet, to
facilitate selection of vision & senses based effects
FIXED:
- Modified down the quiver to 1lb, and arrows to 0.1 lb each
- The Psionic Talent feat was using an incorrect progression
- The Psionic Body feat was adding the HP bonus twice
- Aasimar resistances type was tagged as
Racial instead of
Max Value
|
Version
1.402
2008/03/27 |
IMPROVED
- Added Automated Gestalt: The Ability to create any Gestalt
out of any Class, including custom classes!
- Automated the generation of HTML characters using Draconas'
HTML Parser.
ADDED
- v1.402 - Support for Custom Base Saves for Races
- Added the i_NONE, the
i_NONEModif and
i_NONEBonus named cells to
handle 'empty' attributes
- The Wild Shape (Su)
Level Effect, the
Wild Shape (Su) per Day Effect and the
Elemental Wild Shape (Su)
Level Effect
- The Scent (Ex)
Effect. It will show up in the Vision & Senses section on the
Front worksheet
- The True Sight
Effect, from the True Seeing spell. It will show up in the
Vision & Senses section on the Front worksheet
- The Raging
effect, used via the
PE_Raging named cell to know if a Character is currently
in 'Rage' mode
FIXED
- v1.402 - The 3rd, 4th and 5th race were shown incorrectly on
the Front because of recent modifications
- v1.402 - In special case, the fixed Hit Points option was
not working
- v1.401 - Forgot to remove the old lvl_gestaltclass
named cells in the Feat worksheet
- v1.401 - The Holy Devastator and Unholy Despoiler weapons
were using PE_Level...
instead of lvl_...
named cells.
- Fixed the Psionic powers "Energy xyz" which had some
discrepancies
- Forest Gnomes had incorrect racial traits
- Laptop nonlethal damage total had a small glitch
- Epic Mystic Theurge was using an incorrect Spell level
progression
- Clearing a custom class was not clearing the class skills it
had
- The link to add custom armor was incorrectly pointing to
epic armor instead
- The Sorcerer lost one of his cantrips per day
|
Version
1.37
2008/01/31 |
IMPROVED
- The code to check new update will not trigger if I forget to
update the online version number
ADDED
- Added the
Epic Wondrous Items
- Added the
Epic Armors and Shields
- Added the
Epic Weapons
- Added the
Epic Rings
- Added the Fast Healing (Ex)
Effect
- Added the Conditional Spell
Resistance (Ex) effect
- Added a text indicator when the Jump Skill is affected by a
land speed different than 30'
- Added a new option in the Global Options which can be used
to reduce the number of computations done by the Sheet. Class
creators should use the b_Calc
boolean to see if then need to warn the user about activating
all computations (for complex Races/Classes)
FIXED
- Fixed the value of the Helm of Underwater Action (24,000gp
instead of 57,000gp)
- Fixed the value of the Periapt of Health (7,400gp instead of
7,500gp)
- Added the missing 'Manifesting Classes & Race' reference
table in the Effects worksheet (this is for content creator, as
effects using that are already implemented)
- One of the Chain Devil (Kyton) racial traits was incorrectly
activated by another race instead
|
Version
1.36
2008/01/16 |
IMPROVED
- Gestalt Psionic Classes are now completely integrated
- Moved the Psionic Data to the Class Table (this allows
proper stacking of various Psionic Gestalt classes together)
- Allowed the Leadership score to display via other types of
Leadership (independent of the Leadership feat)
ADDED
- Added a Warning for casters who have an insufficient ability
score to cast spells
- Added the Psion / Sorcerer
and the Psion / Wizard as
selectable classes
- Added the
classname Manifesting
Class Effect
- Added the 17 Spelltouched Feats from the UA
FIXED
- The Racial Skill Points was damaged by recent changes
- The built-in dragons, caused a circular reference error due
to a change in Haste in v1.35
- Incorrect number of Cantrips for a first level sorcerer
- Monk Evasion ability now considers both Armor & Load
- Added some missing Skill Synergy text
|
Version
1.35
2007/12/13 |
IMPROVED
- Added Macintosh specific functions (But I am still UNABLE to
test TOS+ on a Macintosh...)
- Multiplied by 4 the space available for custom spells
ADDED
- The Leadership effect
- The Class Skill (racename)
effect to allow to add class skills to a race as effects
- Integration of the Speed of
Thought Psionic feat
- The Hasted effect to
improve support for Haste/Slow
FIXED
- Missing Synergy bonus on custom skills
- The Masterwork Silver Dagger was missing its damage penalty
- the Speak with Plants was mis-tagged for Clerics!
- The effect of the Toughness feat was incorrect when selected
multiple times
- Charge, Flanking, On higher ground and Prone were not
affecting Natural weapons
- Fixed a small issue with 1 HD races and the
tSel_Front_Allow1HDRace
option
- The description of the feat
Devastating Critical
was incorrect for the 2nd and 3rd weapon family group
- The effect for the feat
Epic Prowess was incorrect
- The extra damage from the
Overwhelming Critical feat was incorrectly mixed in with
the normal weapon damage
- Removed AC Bonus (Ex)
from the EffectName worksheet as this is not really an effect (
AC Bonus Level (Ex) is!)
- The Sleight of Hand Conditional Bonus from daggers was
incorrect if different types of Daggers were selected
- Dagger of Venom was missing its Sleight of Hand Conditional
Bonus
- Shuriken Weapon was giving a warning for the mwk and silver
Shuriken ammunition
- Brown bear had incorrect bite damage an extra skill (climb)
- Smite evil/good was not stacking properly when multiple
paladin-like classes were selected.
|
Version
1.34
2007/09/21 |
IMPROVEMENTS:
- Reworked flight maneuverability
- Moved the Shuriken to ammunition type instead of weapon, and added the Shuriken Weapon used to throw them.
ADDED:
- The Favored Enemy (Ex) Level
effect
- The Bardic Music per Day
effect
- Check if the Scribe Scroll feat is selected for Wizards
- The All Classes Skill Points
and the All Races Skill Points
effects and removed the Skill Points
effect.
- Added magical Shuriken (+1 to +5), masterwork and silver Shurikens
FIXES:
- Magic Vestment was missing the minimum bonus
- Cell T48 on Back Worksheet had leftover text for testing
purposes
- Favored Enemy (Ex) was incorrect for gestalt Rangers
- Urban Rangers were checking for the Track feat instead of
the Urban Tracking feat
- Specialist Wizards were not showing their bonus cantrips
- Spell Planner 3 displayed a (non-critical) error when
activated
- Epic Wizards were showing the incorrect number of bonus
feats
- Soulknife was missing its Prerequisite Met effect
- Skill point effect for classes was missing
- A couple of bugs on the Power Planners
|
Version
1.31
2007/08/10 |
IMPROVEMENTS:
- You can now 'turn off' the non-permanent effects granted by
your Armor on the Laptop worksheet
- Upgraded the SpellList worksheet to apply bonuses from
Effects (same as the Spell Planners)
- Increased the number of saved custom spells from 30 to 100
- Removed the dependency that custom casting classes had with
the SpellData & PowerData worksheets
- Domain information will not show if the current character
does not have access to any domains
- Spells per Day (BACK worksheet) will show the available
slot, irrelevant of prime ability score
- Added a resume of the Character's Gems on the BACK worksheet
- Added
this Wiki entry in the standards for Spell Names (The syntax
for Spell Names becomes very important in this update)
ADDED:
- Added 8 new spells from the SRD:
Glossolalia, Telepathic Bond
(Lesser), Dweomer of Transference, Psychic Turmoil, Psychic
Turmoil (Greater), Brain Spider, Probe Thoughts, Mental Pinnacle
- The Mind Domain to
the list of available domains
- An option to allow races with 1 HD to keep their racial HD
even if class levels are added (disabled by default)
- The Telepathy (Su)
effect to these races: Bearded Devil (Barbazu), Cerebrilith,
Couatl, Djinni, Dretch, Erinyes, Hezrou, Janni, Mercane ,
Succubus, Unbodied, Vrock. Racial features updated.
- Integrated the epic feat
Damage Reduction
- Domain spells can now be selected in the Spell Planners
(off-sheet area). Use a D in
the first column to indicate a domain spell. For more details,
read the comment in SpellPlanner #1, in the Mem/Used column.
- The Domain table to include all the Domain Spells granted by
each domain. Warning: If you
created a custom Domain, you will need to update your domain!
FIXED:
- The Genesis spell
was missing its Sor/Wiz levels
- Druid were using
Profession instead of
Profession: All
- Gestalt Rangers were not applying the Prerequisite Met
effect for their combat style
- Generating a SpellList for a class with 8th level spells
would also show 9th level spells
- The unbodied race needed fixing for the psionic part
- The included Magical Weapons were still 'magical' when the
"No Magic" check box was selected on the LapTop worksheet
- Renamed the Telepathy (Ex)
effect to Telepathy (Su)
- Couatl link misspelled on the customize worksheet
- The Improved Multiattack
feat was giving its bonus twice!
- Renamed the Status,
Greater spell to Status
(Greater)
- Corrected the value of
Wings of flying
- Renamed spell Draw's
Instant Summons to
Instant Summons and moved it to the proper spot in the
SpellData worksheet. Same goes to
Leo's Tiny Hut, renamed
to Tiny Hut.
Warning: this offsets the spell levels
for all custom class, unless you regenerate the spell list, or
re-load a the custom class compatible with this new update!
- Some spells, like all the
Mage’s ... were using the
’ character,
instead of the '
which was very misleading!
- Some power names were incorrect
- Some added spells were in the incorrect schools
- The attack table in a specific FoB attack situation
|
Version
1.20
2007/06/25 |
IMPROVEMENTS:
- Applied the
Standard Practices to the Races formulas
- Applied the
Standard Practices to the Classes formulas
- Variant Classes will denote the type of variant in the Info section (BACK worksheet)
- Spell Planners can now be used for any class (and even for a Scroll)
- Adjust the Spells per day for casters even if not eligible
- Spells per Day adjustments moved to BACK worksheet (from the customize worksheet)
ADDED:
- the BULLET named cell to assist in creating 'standard' ability lists
- the TAB named cell to assist in creating 'standard' ability descriptions
- the Forest gnome vs Giant and the Forest Gnome vs Orcs/Goblinoids abilities
- the Unbodied Reads Mind ability for Unbodied
- the Manifester type, to help create psionic races or psionic gestalt characters
- the Bard Variants (Bardic Sage, Divine Bard, Savage Bard) class spells to their spell lists
- the Cloistered Cleric's class spells to his spell list
- the Paladin Variants (Freedom, Slaughter, And Tyranny) class spells to their spell lists
- the Urban Ranger's class spells to his spell list
- these booleans to simplify formulas for alignments checks:
b_IsGood, b_IsEvil, b_IsLawful, b_IsChaotic
- the boolean b_IsSlowed to denote if the current race is slowed by encumbrance
- the ClassName SpellPerDayLvlX effect to add spells per Day to a Class.
X is a spell level between 0 and 9.
- the classname All Spells Per Day Slots effect to adjust all the spells per day for a class
- The Visual Modes found on the FRONT worksheet (renamed to Vision & Senses) is now reprized
in the INFO section on the BACK worksheet and on the STATS worksheet (as an Option that can be turned Off).
Race creators do not need to add racial features for visual senses if their corresponding effect if created correctly
- Compatibility Warning for Clerical Domains: Clerical Domains names have been appended to
include the word Domain (Ex. Darkness Domain). This means that if you use a class with domains,
you have to re-select the domain on the Customize Worksheet when you load your character in this new
update. This is necessary because some domain names are also spell names!! (i.e. Darkness)
FIXED:
- The Flat Footed AC was incorrect for negative dex bonus for Familiar, Animal & Psicrystal worksheets
- In the Racial effect table, the 9th entry had a misspelled named cell for the "type" of Effect #4
- Gargoyles were missing their DR 10/Magic on the Front worksheet
- Druids were missing their bonus language
- Racial bonus languages were not being added
- The Expanded Knowledge [Psionic] feat was incorrect
- The Death, Destruction and Protection domains were missing the PE_LevelForDomain effect in their description
- Elan should not get Darkvision (exception to the Aberration type)
- Heal (Mass) had incorrect level for Clerics
- Pixies & Satyrs were missing their bonus feats (in the count of number of feats)
- Characters will not get a bonus feat if they don't have any INT score
- The Divine Grace ability was not active for Gestalt Paladin/Sorcerer
- Class skills for Aasimar, Kobold and Succubus
- Rage was not being added if from stacking classes
- The battle sorcerer has a wrong BAB
- The bard was not showing the Bardic Music features when stacked with other bardic music granting classes
- Typo in the Glory domain description
- Typo in the Strength domain description
- Boots of Striding and Springing were applying a wrong bonus type
- All Movement Speeds effect changed to All Movement Speed
- The duration of the Bardic Sage's music was lasting as long as the regular Bard
- The Epic Wizard Bonus Feats formula was incorrect (including the gestalt combos)
- The Parse Effect Assistant was missing the additional parameters
|
Version
1.101
2007/04/01 |
ADDED:
- 50 new playable races! (Aranea,
Astral Deva, Athach, Bearded Devil (Barbazu), Black Dragon, Blue
Dragon, Bralani, Brass Dragon, Bronze Dragon, Cerebrilith, Chain
Devil (Kyton), Copper Dragon, Couatl, Derro, Djinni, Dretch, Drider,
Erinyes, Ettercap, Ettin, Fire Giant, Frost Giant, Gold Dragon,
Green Dragon, Grig, Harpy, Hezrou, Intellect Devourer, Lamia,
Lammasu, Lillend, Locathah, Mercane, Nixie, Nymph, Red Dragon,
Sahuagin, Salamander, Scorpionfolk, Shambling Mound, Silver Dragon,
Skum, Succubus, Treant, Triton, Trumpet Archon, Vrock, White Dragon,
Xill, Zelekhut)
- the
All Skills modifier can now be
used with the Class Skill (classname)
effect. This will allow you to define all skills as class skills
FIXED:
- Energy Immunities were incomplete
for all except Acid
- the "Special Attack" button on the LapTop had some incorrect entries
|