The Only D&D 3.5 Character Sheet for Players and Game Masters
'D&D Character Sheet News
'D&D Character Sheet Features
'D&D Character Sheet Community
'The Only Sheet Manual
'Videos
'D&D Character Sheet Download
'D&D Character Sheet Yahoo Newsgroup
'D&D Character Sheet Purchase
'D&D Character Sheet Partners
'D&D Character Sheet Feedback
DOWNLOAD

You are welcome to try the Sheet. Visit the Purchase section on the left for a comparison between TOS (older product) and TOS+ (newer product).

Click below to start downloading the latest DEMO for TOS or TOS+. Note that the TOS+ DEMO is very limited in comparison to the complete product, and is based on an older version of TOS+. See the Videos for more details.

TOS TOS+
The Only Sheet
[Final version]
(View older Release Notes)
(If your Excel CRASHES it is because
you do NOT have the latest Service Pack
from Microsoft! Do an update!

The Only Sheet+  LIMITED DEMO
(Microsoft Excel on Windows)
(Based on v1.0 of TOS+)

Make sure you have the LATEST SERVICE PACK!. If you have problems opening the Sheet, try starting Excel first, then use the File->Open menu command to open the Sheet. Click here for more help if you are having this problem.

Macintosh users: It seems there are incompatibilities between Window's VBA and Mac's VBA which causes some problems on the Mac Excel. This is under investigation. UPDATE: One Mac user of the sheet reports that he has NO issues with the Sheet - Check this thread for more information. Also note that TOS+ has NOT been tested on the MAC at this time.


TOS+ VERSION HISTORY
Version
1.432
2008/06/19
IMPROVED:
  • The list of Skills on the FRONT worksheet can be redefined, shortened or a title can be defined!
  • Added space for 2 more skills on the Front worksheet
  • Moved the ParseEffect() Assistant to the Tables worksheet (making the off-sheet section of the Front worksheet cleaner)

FIXED:
  • v1.432: A problem with Skills when the Character had an armor check penalty
  • v1.431: The number of Language shown on the back worksheet was not updated to reflect the new Customizable Skills
  • In the TypeData worksheet, the information for 'Fire' was incorrectly shown under 'Evil'.
  • Flying races were incorrectly stacking fly speed gained from Spell/Powers/Items
  • The last two feat entry in the Back worksheet was not catching Traits/Flaws correctly
  • Missing Carriage Return in the Language section

WARNINGS:
  • If you change the System the Sheet uses for Skills, then load an 'old' character, your character will end up with the wrong skill set... Change the Skill Set BEFORE loading your character.
  • Specific skills will have to be re-entered on the FRONT worksheet (in the off-print area), including their spend Skill Points. The is essential since the way skills are entered is now different
  • Changes to the Skill table means that custom all skills should be verified!!

Version
1.42
2008/05/02
This is mostly a 'fixes' update!

ADDED:
  • A small check in the LapTop worksheet to locate duplicate names
  • The ability to define both a custom Type and a custom Sub-Type

FIXED:
  • When adding space for new Feats on the Back worksheet, I forgot to add their integration
  • Removed polymorph as a Spell-Like Ability for the Pixie race
  • Fixed missing space in the "EmpathicTransfer (Hostile)" power
  • The language information was displayed twice in the Stats worksheet
  • The Energy Ray power was incorrectly tagged as permitting a saving throw
  • The Battle Sorcerer variant was missing a feat
  • The ALL DEX-based checks and ALL Ability Checks effects were not being applied to the Initiative

Version
1.41
2008/04/19
IMPROVED:
  • Increased by 46% the space to select Feats! (From 30 feats to 44 feats)
  • On the BACK worksheet, the Language section was moved off-sheet; the Languages are now displayed in the INFO section on the BACK worksheet and can be toggled ON or OFF with the new tSel_BackOpt_ShowLang option

ADDED:
  • The Character Flaws and Character Traits as per the SRD optional rules.
  • The Character Flaws and Character Traits effects, with their respective named cells PE_CharacterTraits and PE_CharacterTraits
  • Implemented the Turn Resistance (Ex) ability, linked to the PE_TurnResistanceEx named cell
  • The Vision & Senses table to the Effects worksheet, to facilitate selection of vision & senses based effects

FIXED:
  • Modified down the quiver to 1lb, and arrows to 0.1 lb each
  • The Psionic Talent feat was using an incorrect progression
  • The Psionic Body feat was adding the HP bonus twice
  • Aasimar resistances type was tagged as Racial instead of Max Value

Version
1.402
2008/03/27
IMPROVED
  • Added Automated Gestalt: The Ability to create any Gestalt out of any Class, including custom classes!
  • Automated the generation of HTML characters using Draconas' HTML Parser.

ADDED
  • v1.402 - Support for Custom Base Saves for Races
  • Added the i_NONE, the i_NONEModif and i_NONEBonus named cells to handle 'empty' attributes
  • The Wild Shape (Su) Level Effect, the Wild Shape (Su) per Day Effect and the Elemental Wild Shape (Su) Level Effect
  • The Scent (Ex) Effect. It will show up in the Vision & Senses section on the Front worksheet
  • The True Sight Effect, from the True Seeing spell. It will show up in the Vision & Senses section on the Front worksheet
  • The Raging effect, used via the PE_Raging named cell to know if a Character is currently in 'Rage' mode

FIXED
  • v1.402 - The 3rd, 4th and 5th race were shown incorrectly on the Front because of recent modifications
  • v1.402 - In special case, the fixed Hit Points option was not working
  • v1.401 - Forgot to remove the old lvl_gestaltclass named cells in the Feat worksheet
  • v1.401 - The Holy Devastator and Unholy Despoiler weapons were using PE_Level... instead of lvl_... named cells.
  • Fixed the Psionic powers "Energy xyz" which had some discrepancies
  • Forest Gnomes had incorrect racial traits
  • Laptop nonlethal damage total had a small glitch
  • Epic Mystic Theurge was using an incorrect Spell level progression
  • Clearing a custom class was not clearing the class skills it had
  • The link to add custom armor was incorrectly pointing to epic armor instead
  • The Sorcerer lost one of his cantrips per day

Version
1.37
2008/01/31
IMPROVED
  • The code to check new update will not trigger if I forget to update the online version number
ADDED
  • Added the Epic Wondrous Items
  • Added the Epic Armors and Shields
  • Added the Epic Weapons
  • Added the Epic Rings
  • Added the Fast Healing (Ex) Effect
  • Added the Conditional Spell Resistance (Ex) effect
  • Added a text indicator when the Jump Skill is affected by a land speed different than 30'
  • Added a new option in the Global Options which can be used to reduce the number of computations done by the Sheet. Class creators should use the b_Calc boolean to see if then need to warn the user about activating all computations (for complex Races/Classes)
FIXED
  • Fixed the value of the Helm of Underwater Action (24,000gp instead of 57,000gp)
  • Fixed the value of the Periapt of Health (7,400gp instead of 7,500gp)
  • Added the missing 'Manifesting Classes & Race' reference table in the Effects worksheet (this is for content creator, as effects using that are already implemented)
  • One of the Chain Devil (Kyton) racial traits was incorrectly activated by another race instead

Version
1.36
2008/01/16
IMPROVED
  • Gestalt Psionic Classes are now completely integrated
  • Moved the Psionic Data to the Class Table (this allows proper stacking of various Psionic Gestalt classes together)
  • Allowed the Leadership score to display via other types of Leadership (independent of the Leadership feat)

ADDED

  • Added a Warning for casters who have an insufficient ability score to cast spells
  • Added the Psion / Sorcerer and the Psion / Wizard as selectable classes
  • Added the classname Manifesting Class Effect
  • Added the 17 Spelltouched Feats from the UA

FIXED

  • The Racial Skill Points was damaged by recent changes
  • The built-in dragons, caused a circular reference error due to a change in Haste in v1.35
  • Incorrect number of Cantrips for a first level sorcerer
  • Monk Evasion ability now considers both Armor & Load
  • Added some missing Skill Synergy text

Version
1.35
2007/12/13
IMPROVED
  • Added Macintosh specific functions (But I am still UNABLE to test TOS+ on a Macintosh...)
  • Multiplied by 4 the space available for custom spells
ADDED
  • The Leadership effect
  • The Class Skill (racename) effect to allow to add class skills to a race as effects
  • Integration of the Speed of Thought Psionic feat
  • The Hasted effect to improve support for Haste/Slow
FIXED
  • Missing Synergy bonus on custom skills
  • The Masterwork Silver Dagger was missing its damage penalty
  • the Speak with Plants was mis-tagged for Clerics!
  • The effect of the Toughness feat was incorrect when selected multiple times
  • Charge, Flanking, On higher ground and Prone were not affecting Natural weapons
  • Fixed a small issue with 1 HD races and the tSel_Front_Allow1HDRace option
  • The description of the feat Devastating Critical was incorrect for the 2nd and 3rd weapon family group
  • The effect for the feat Epic Prowess was incorrect
  • The extra damage from the Overwhelming Critical feat was incorrectly mixed in with the normal weapon damage
  • Removed AC Bonus (Ex) from the EffectName worksheet as this is not really an effect ( AC Bonus Level (Ex) is!)
  • The Sleight of Hand Conditional Bonus from daggers was incorrect if different types of Daggers were selected
  • Dagger of Venom was missing its Sleight of Hand Conditional Bonus
  • Shuriken Weapon was giving a warning for the mwk and silver Shuriken ammunition
  • Brown bear had incorrect bite damage an extra skill (climb)
  • Smite evil/good was not stacking properly when multiple paladin-like classes were selected.

Version
1.34
2007/09/21
 IMPROVEMENTS:
  • Reworked flight maneuverability
  • Moved the Shuriken to ammunition type instead of weapon, and added the Shuriken Weapon used to throw them.
 ADDED:
  • The Favored Enemy (Ex) Level effect
  • The Bardic Music per Day effect
  • Check if the Scribe Scroll feat is selected for Wizards
  • The All Classes Skill Points and the All Races Skill Points effects and removed the Skill Points effect.
  • Added magical Shuriken (+1 to +5), masterwork and silver Shurikens
FIXES:
  • Magic Vestment was missing the minimum bonus
  • Cell T48 on Back Worksheet had leftover text for testing purposes
  • Favored Enemy (Ex) was incorrect for gestalt Rangers
  • Urban Rangers were checking for the Track feat instead of the Urban Tracking feat
  • Specialist Wizards were not showing their bonus cantrips
  • Spell Planner 3 displayed a (non-critical) error when activated
  • Epic Wizards were showing the incorrect number of bonus feats
  • Soulknife was missing its Prerequisite Met effect
  • Skill point effect for classes was missing
  • A couple of bugs on the Power Planners

Version
1.31
2007/08/10
IMPROVEMENTS:
  • You can now 'turn off' the non-permanent effects granted by your Armor on the Laptop worksheet
  • Upgraded the SpellList worksheet to apply bonuses from Effects (same as the Spell Planners)
  • Increased the number of saved custom spells from 30 to 100
  • Removed the dependency that custom casting classes had with the SpellData & PowerData worksheets
  • Domain information will not show if the current character does not have access to any domains
  • Spells per Day (BACK worksheet) will show the available slot, irrelevant of prime ability score
  • Added a resume of the Character's Gems on the BACK worksheet
  • Added this Wiki entry in the standards for Spell Names (The syntax for Spell Names becomes very important in this update)

ADDED:

  • Added 8 new spells from the SRD: Glossolalia, Telepathic Bond (Lesser), Dweomer of Transference, Psychic Turmoil, Psychic Turmoil (Greater), Brain Spider, Probe Thoughts, Mental Pinnacle
  • The Mind Domain to the list of available domains
  • An option to allow races with 1 HD to keep their racial HD even if class levels are added (disabled by default)
  • The Telepathy (Su) effect to these races: Bearded Devil (Barbazu), Cerebrilith, Couatl, Djinni, Dretch, Erinyes, Hezrou, Janni, Mercane , Succubus, Unbodied, Vrock. Racial features updated.
  • Integrated the epic feat Damage Reduction
  • Domain spells can now be selected in the Spell Planners (off-sheet area). Use a D in the first column to indicate a domain spell. For more details, read the comment in SpellPlanner #1, in the Mem/Used column.
  • The Domain table to include all the Domain Spells granted by each domain. Warning: If you created a custom Domain, you will need to update your domain!

FIXED:

  • The Genesis spell was missing its Sor/Wiz levels
  • Druid were using Profession instead of Profession: All
  • Gestalt Rangers were not applying the Prerequisite Met effect for their combat style
  • Generating a SpellList for a class with 8th level spells would also show 9th level spells
  • The unbodied race needed fixing for the psionic part
  • The included Magical Weapons were still 'magical' when the "No Magic" check box was selected on the LapTop worksheet
  • Renamed the Telepathy (Ex) effect to Telepathy (Su)
  • Couatl link misspelled on the customize worksheet
  • The Improved Multiattack feat was giving its bonus twice!
  • Renamed the Status, Greater spell to Status (Greater)
  • Corrected the value of Wings of flying
  • Renamed spell Draw's Instant Summons to Instant Summons and moved it to the proper spot in the SpellData worksheet. Same goes to Leo's Tiny Hut, renamed to Tiny Hut. Warning: this offsets the spell levels for all custom class, unless you regenerate the spell list, or re-load a the custom class compatible with this new update!
  • Some spells, like all the Mage’s ... were using the character, instead of the ' which was very misleading!
  • Some power names were incorrect
  • Some added spells were in the incorrect schools
  • The attack table in a specific FoB attack situation

Version
1.20
2007/06/25
IMPROVEMENTS:
  • Applied the Standard Practices to the Races formulas
  • Applied the Standard Practices to the Classes formulas
  • Variant Classes will denote the type of variant in the Info section (BACK worksheet)
  • Spell Planners can now be used for any class (and even for a Scroll)
  • Adjust the Spells per day for casters even if not eligible
  • Spells per Day adjustments moved to BACK worksheet (from the customize worksheet)

ADDED:

  • the BULLET named cell to assist in creating 'standard' ability lists
  • the TAB named cell to assist in creating 'standard' ability descriptions
  • the Forest gnome vs Giant and the Forest Gnome vs Orcs/Goblinoids abilities
  • the Unbodied Reads Mind ability for Unbodied
  • the Manifester type, to help create psionic races or psionic gestalt characters
  • the Bard Variants (Bardic Sage, Divine Bard, Savage Bard) class spells to their spell lists
  • the Cloistered Cleric's class spells to his spell list
  • the Paladin Variants (Freedom, Slaughter, And Tyranny) class spells to their spell lists
  • the Urban Ranger's class spells to his spell list
  • these booleans to simplify formulas for alignments checks: b_IsGood, b_IsEvil, b_IsLawful, b_IsChaotic
  • the boolean b_IsSlowed to denote if the current race is slowed by encumbrance
  • the ClassName SpellPerDayLvlX effect to add spells per Day to a Class. X is a spell level between 0 and 9.
  • the classname All Spells Per Day Slots effect to adjust all the spells per day for a class
  • The Visual Modes found on the FRONT worksheet (renamed to Vision & Senses) is now reprized in the INFO section on the BACK worksheet and on the STATS worksheet (as an Option that can be turned Off). Race creators do not need to add racial features for visual senses if their corresponding effect if created correctly
  • Compatibility Warning for Clerical Domains: Clerical Domains names have been appended to include the word Domain (Ex. Darkness Domain). This means that if you use a class with domains, you have to re-select the domain on the Customize Worksheet when you load your character in this new update. This is necessary because some domain names are also spell names!! (i.e. Darkness)

FIXED:

  • The Flat Footed AC was incorrect for negative dex bonus for Familiar, Animal & Psicrystal worksheets
  • In the Racial effect table, the 9th entry had a misspelled named cell for the "type" of Effect #4
  • Gargoyles were missing their DR 10/Magic on the Front worksheet
  • Druids were missing their bonus language
  • Racial bonus languages were not being added
  • The Expanded Knowledge [Psionic] feat was incorrect
  • The Death, Destruction and Protection domains were missing the PE_LevelForDomain effect in their description
  • Elan should not get Darkvision (exception to the Aberration type)
  • Heal (Mass) had incorrect level for Clerics
  • Pixies & Satyrs were missing their bonus feats (in the count of number of feats)
  • Characters will not get a bonus feat if they don't have any INT score
  • The Divine Grace ability was not active for Gestalt Paladin/Sorcerer
  • Class skills for Aasimar, Kobold and Succubus
  • Rage was not being added if from stacking classes
  • The battle sorcerer has a wrong BAB
  • The bard was not showing the Bardic Music features when stacked with other bardic music granting classes
  • Typo in the Glory domain description
  • Typo in the Strength domain description
  • Boots of Striding and Springing were applying a wrong bonus type
  • All Movement Speeds effect changed to All Movement Speed
  • The duration of the Bardic Sage's music was lasting as long as the regular Bard
  • The Epic Wizard Bonus Feats formula was incorrect (including the gestalt combos)
  • The Parse Effect Assistant was missing the additional parameters

Version
1.101
2007/04/01
ADDED:
  • 50 new playable races! (Aranea, Astral Deva, Athach, Bearded Devil (Barbazu), Black Dragon, Blue Dragon, Bralani, Brass Dragon, Bronze Dragon, Cerebrilith, Chain Devil (Kyton), Copper Dragon, Couatl, Derro, Djinni, Dretch, Drider, Erinyes, Ettercap, Ettin, Fire Giant, Frost Giant, Gold Dragon, Green Dragon, Grig, Harpy, Hezrou, Intellect Devourer, Lamia, Lammasu, Lillend, Locathah, Mercane, Nixie, Nymph, Red Dragon, Sahuagin, Salamander, Scorpionfolk, Shambling Mound, Silver Dragon, Skum, Succubus, Treant, Triton, Trumpet Archon, Vrock, White Dragon, Xill, Zelekhut)
  • the All Skills modifier can now be used with the Class Skill (classname) effect. This will allow you to define all skills as class skills

FIXED:

  • Energy Immunities were incomplete for all except Acid
  • the "Special Attack" button on the LapTop had some incorrect entries

Version
1.03
2007/03/22
ADDED:
  • The "Max Dex" effect, to impose a maximum dexterity bonus to AC
  • The "Substitute All Class HD" effect, which replaces all Class Hit Die, by a new HD type.
  • The "Bull Rush, Charge AC Adj, Charge Attack Adj, Charge Bull Rush Adj" effects to support the Charge Attack.
  • the "Acid Immunity (Ex), Cold Immunity (Ex), Electricity Immunity (Ex), Fire Immunity (Ex), Sonic Immunity (Ex)" effects
  • A new column in the Skill table, to indicate the Armor Check Penalty Multiplier for the skill. Useful for defining ACP for custom skills. 
  • The Action point tag can be customized to other types of points
  • The Charge special attack condition
  • The "Special Attacks" buttons on the LapTop worksheet to help out with those!
  • The Tumble synergy effects to Fighting Defensively and Total Defense
  • The list of Special Attacks via a button on the LapTop worksheet

FIXED:

  • Dualist's Canny defense was not limited by the Duelist level
  • Cloistered Cleric missing 2 class skills
  • Lens of Detection was missing the conditional bonus
  • Bonus Feats for Variant Wizards was incomplete
  • Racial Status for custom race was not displaying correctly
  • Half-Elves were missing their Low-Light vision
  • Dwarf Stability were not using a conditional check modifier

Version
1.02
2007/03/09
IMPROVEMENTS:
  • Added the ability to define dynamic lists for Racial Options
  • Improved some of the more complex prerequisites messages
  • Reviewed and simplified the prerequisites formulas for all PrCs

ADDED:

  • The "featname prereqs Met" effect, to allow TOS+ to disregard feat prerequisites

FIXED:

  • Fixed: Elude Touch was missing from the Wilder class
  • Fixed: Power Resistance on the Psycristal worksheet was using a blank value in the Psycristal features

Version
1.01
2007/02/27
PUBLIC!:
  • First public release of TOS+ !
 
TOS VERSION HISTORY

Version
7.50.9
2006/08/02

FINAL VERSION

  • Added: The Sheet now supports a Character Portrait on the Front worksheet!
  • Fixed: Wood Elves were missing the high elf's racial attributes
  • Fixed: Removed the old logo, and used the new one
  • v7.50.1 Fixed: The Update Link when opening workbook
  • v7.50.2 Fixed: Toggle Stretch portrait was damaged
  • v7.50.3 Fixed: Removed extra period in Languages on the Stats Sheet
  • v7.50.3 Fixed: No border for the image in the Front worksheet
  • v7.50.4 Added: Language for the HTML Parser + GM Sheet
  • v7.50.5 Fixed: For Custom weapons, Extra attacks can only be positive
  • v7.50.5 Fixed: Minor edit for the HTML Parser
  • v7.50.6 Fixed: Bugbear text was saying +2 instead of +4 to move silently racial bonus
  • v7.50.6 Fixed: Doppelgangers text was saying +4 bonus on Hide instead of Disguise
  • v7.50.6 Fixed: Evasion ability was using incorrect boolean (load class instead of armor category)
  • v7.50.7 Added: Ability to fetch up to 400 more spells in the SpellData worksheet (not saved in the .mcs file!)
  • v7.50.7 Added: Ability to fetch up to 200 more powers in the PowerData worksheet (not saved in the .mcs file!)
  • v7.50.7 Added: Custom weapons distinction between light and a weapon finesse weapon
  • v7.50.7 Fixed: Option was locked on the Spell Planners
  • v7.50.7 Fixed: Incorrect links on the Customize worksheet
  • v7.50.7 Fixed: Dimension Door, Psionic had an incorrect augmentation
  • v7.50.7 Fixed: Mindblades were not using the correct weapon family
  • v7.50.8 Fixed: Broken links in Customize Worksheet
  • v7.50.8 Changed: The sheet will not automatically check for updates (Use the button in Control worksheet to do that)
  • v7.50.9 Fixed: The Forest Gnome was set to medium instead of small

Click here to check older TOS history

Valid CSS!