RELEASE NOTES
VERSION 6.530 - 2005/05/20
ONE WEEK?! - Indeed this new updated version might be only a week off the previous version but it is VERY different in design than it's predecessor!! As requested by Users of the Mailing List, I've moved the SKILLS section from the BACK worksheet to the FRONT worksheet, and added some goodies!
Class versus
Cross-Class differentiation:
==============================
Previously, the Sheet used 1's and 2's to show you if a skill was a class skill,
or a cross-class skill. This system has been replaced by a simple Checkbox (now
found in the Title section of the Skill on the FRONT worksheet). If activated,
this checkbox will show class skills in YELLOW so that you can easily see the
difference between both (Thanks to Jason, one of our resident RPGA Game Masters
for the basic idea behind this!!). The Font Size of the Skill names & Totals
has been increased for higher visibility.
More ATTACK section:
================
After reviewing the result of Poll
#3, I've managed to ADD another attack section to the Sheet, by
optimizing the space used by each of them. This will allow you to define up to 6
weapons, instead of the previous 5. Note that [for the moment] only the first
two sections can be used to define two-weapon fighting. The "Ignore
Weight" checkbox which was previously used to tell the Sheet to ignore a
weapon's weight (because it's the same weapon, but used in a different fighting
mode) has been removed: Simply click on the "weight" word to choose
'ignore' is you want the Sheet to ignore a weapon's weight!
Armor, Shields &
Protective Items!:
=========================
Armors and Shields have
been moved to the BACK worksheet. A new section was also added: Protective
Items! This is useful to list other things that affect your Armor Class - like a
Ring of Protection!
CHANGES form the
previous release:
===========================
Redesigned: Skills moved to the FRONT worksheet for easier access
Redesigned: Class/Cross Class skills differentiation improved (no more 1's and 2's)
Redesigned: Attack sections increased to 6 entries instead of 5 (As voted by the Users of the Mailing List)
Redesigned: Slimmed down the Armor section moved to BACK worksheet
Redesigned: Slimmed down Shield section moved to BACK worksheet
Redesigned: The "Ignore Weight" checkbox replaced by clicking on the weight (in the attack section)
Added: Protective Items section similar to the official Character Sheet
Added: Adjustment cell for Flat-Footed Armor Class
Improved: Gear section now has entries for quantity in both columns
Improved: Cross-Class maximum rank now indicated using the ½ fraction as needed
Fixed: Dragon Disciple was using an incorrect Base Attack
Fixed: Dire Ape has wrong "special attack"
User Manual:
=========
Now that this redesign has been done, I will re-focus on finishing the User
Manual, which you can see a under construction here.
Adding a 4th Class:
==============
I've been asked to add support for a 4th class to the Sheet - but I am not sure
I wish to embark on such a heavy task - I promised myself that if I received 10
or more entries in the CONTEST,
I would most likely have a change of heart!! ... we'll see what happens....
:)
Activation:
=======
Use your Personal Key to activate this version!
CHEERS !
Richard Taillon
CANADA
http://TheOnlySheet.com
The previous release notes are available here.